Computer Music to the Max

David Battino
Dec. 15, 2004 02:26 AM
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URL: http://www.computerhistory.org/music_12142004...
Surprisingly, computers have now been making music for almost half a century.
I just returned from a fascinating
lecture by Max Mathews, who developed
the first software synthesizers back in the 1950s. (The graphic music programming
software Max was named after him.)
Sitting on the stage at the Computer
History Museum with his Linux laptop, Mathews (78) played us the world’s
first digitally synthesized music, “In
the Silver Scale,” by Newman Guttman. The 17-second melody, realized
on Mathews’s Music I program in May 1957, sounded like a bad wristwatch
alarm. “After hearing ‘Sliver,’ you’re probably asking, ‘Why
didn’t we quit?’” grinned Mathews. The answer came in a
groundbreaking article that he wrote for Science in 1963. Called “The
Digital Computer as a Musical Instrument,” it included the assertion,
There are no theoretical limitations to the performance of the computer
as a source of musical sounds, in contrast to the performance of ordinary instruments.
At present, the range of computer music is limited principally by cost and
by our knowledge of psychoacoustics.
Indeed, just four years after unleashing the wretched silver scale, Mathews
had his Bell Labs computers singing “Bicycle Built for Two.” Science
fiction author Arthur C. Clarke, visiting the labs, was so impressed that he
later immortalized the event in 2001: A Space Odyssey. Remember when
the dying HAL computer reverts to singing, “Daisy, Daisy....”?
The breakthroughs continued. Mathews described how his associate, Jean-Claude
Risset, discovered that it’s the shifting frequency spectrum that makes
acoustic sounds so rich. Risset also found that the first 20 milliseconds of
a sound have a huge impact on how we perceive it. Twenty years later, that
discovery led to the Roland D-50 synthesizer, which grafted complex sampled
transients onto easily synthesized sustaining tones.
John
Chowning, the other half of the panel, then described his research in
frequency modulation (FM) synthesis, which spawned the hugely successful
Yamaha DX7, followed by millions of soundcards and cell phone synthesizers.
Again, the core factor in generating rich sound was varying the pitch and
timbre. Chowning played some examples in which simply adding a bit of vibrato
to a synthetic tone made it sound startlingly vocal. He also showed how changing
the bandwidth and amplitude of a sound in parallel produced the complex bell
and brass tones FM does so well.
The event ended with a performance of Risset’s “Duet for One Pianist,” in
which a live pianist and a computer (running Max) simultaneously played a Yamaha
Disklavier player piano. The Disklavier transmitted the human’s performance
into the computer via MIDI. The computer then improvised complementary parts
on the piano by triggering solenoids under the keys. When an audience member
later asked the panel where it thought computer music was going, Chowning predicted
there’d be more of that type of human-machine interaction. Mathews envisioned
having a helmet that would scan the composer’s brainwaves and convert
them to music.
I wonder what future musicians will think of today’s computer-music
tools and techniques in 2051.
David Battino
is the audio editor for O’Reilly’s Digital Media site, the co-author of The Art of Digital Music, and on the steering committee for the Interactive Audio Special Interest Group (IASIG). He also writes, publishes, and performs Japanese kamishibai storycards.
What do you think were the most important computer-music breakthroughs—and what’s next?
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